The process of 3D art involves constructing three-dimensional objects and environments using specialized software. These virtual objects are then textured, lit, and positioned in 3D space to create a compelling and believable scene. Through physically-based rendering engines, I simulate accurate light interactions, resulting in images with lifelike lighting, materials, and atmospheric effects. From the small details of objects to the behavior of light and shadows, every element has been crafted to evoke a sense of realism.
In short, none of this is real.

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