I render photoreal stills for automotive, product, and environment projects. Every scene is built in full 3D and lit with physically based light, so materials read true and a set of images stays consistent from the first frame to the last. Lighting sits at the center of the work.
Automotive rendering:
Builders and brands use automotive renders to visualize a car long before it is finished. A studio can iterate quickly and a client can see their exact spec ahead of the build. Marketing gets finished shots while the car is still in pieces on the lift. Any angle, any colorway, any setting. A change in the specification often just requires an updated render.
Product rendering:
Small brands launch products that exist as files before they exist as objects. Rendering shows the product in a real setting, in every colorway offered, ahead of production. A design change often just requires an updated render. The full product line is able to easily stay consistent across a launch, a product page, and a marketing campaign.
Environment rendering:
Full scenes built in 3D from the ground up. Terrain, vegetation, sky, and light, built with Gaea and Blender. A scene holds up from any angle and stays reusable across a marketing campaign, a film, or a videogame.
Send the scope and the timing. I will reply with next steps and a quote.